UE5/Houdini : Stylized Grass Pivot Painter Breakdown this is inspired by Ghislain Giradot method to make Stylized Grass https://twitter.com/ghislaingir/statu s/1509993548606849035 Result Modeling First, to model our grass, we are gonna use Houdini. The grass is gonna be really simple. We need each blade to be as thin as possible, with Unitized UVs and each pivot stored in a secondary UV channel. We need it to be thin since the scale and thickness is gonna be controlled via the Material later on. The pivots are gonna be used to rotate each blade like a Billboard, Scale the size, control the wind and project the grass onto the landscape in Unreal Engine. The first step is creating a single blade with a standard sweep and a line. Make the blade really thin and create UVs then Unitize them to make them fill the UV space 0 to 1. Second step is creating the scattering, we need to create a small surface and scatter points and assign them attributes to use later. We start by creating a shape, ...